On the first day of the public beta, only the first chapter of the main storyline was released.

Between the fresh and fascinating martial arts worldbuilding, the meticulously beautiful character models, and the captivating performances by the voice actors, players were instantly hooked by the four men. Everyone was desperate to see what happened next.

Unfortunately, they would have to wait until tomorrow to continue the main story.

Countless players rushed to Xie Yunfan’s Weibo to leave comments:

“Release the next chapter right now, or I’ll end you!”

“Little Sailboat, you really know how to leave us on a cliffhanger!”

The reason Xie Yunfan had instructed the level design team to throttle the players’ progression and story pacing was to maintain a healthy lifecycle for the game. If players were allowed to pull an all-nighter and binge the entire main plot within two days, wouldn’t they have nothing left to do afterward?

He was a master at “setting the hook” in his games, leaving players completely unable to walk away.

Right now, the players of Millennium Love were practically scratching at the walls with anxiety. Since they wanted to see the story but couldn’t, what else was there to do?

Follow the system guide and complete tasks, of course!

Whether on the holographic capsule or a mobile phone, a prominent flashing icon glowed in the top right corner of the screen. The UI system and beginner tutorials were brilliantly designed, allowing even players who had never touched a romance game before to get the hang of it easily.

Mengtu sighed helplessly on her stream. “We can only see our Qin Zhou tomorrow. For now, let me check what these glowing quests are all about.”

The first icon opened the “7-Day Sign-in Event.” Tapping it revealed that daily check-ins rewarded plenty of resources, and the seventh day would grant a “Selector Gift Box,” allowing players to choose a rare 5-star card of any male lead.

What are these cards used for?

Curious, Mengtu tapped the next glowing icon titled “Illusion Realm.”

System: Welcome to the Illusion Realm. The male leads’ past experiences, dreams, and memories are scattered within ‘Illusions.’ Illusions exist in the form of cards. Upgrading these Illusions will enhance their combat capabilities.

System: Each male lead can equip up to five Illusion cards of different elements: Gold, Wood, Water, Fire, and Earth. Enemies encountered in battle will have corresponding elemental attributes.

System: Players can summon cards beneath the Wishing Tree. 5-star cards unlock independent Illusion Realms. Entering these realms allows you to explore the personal backstories of the male leads.

System: You have received [Wishing Ticket] ×10. Let’s try making a wish!

The “Wishing Tree” in the center of the screen lit up with a brilliant glow.

Mengtu looked completely bewildered. “What does this mean? Card illusions?”

Players in this world had never experienced a gacha-based otome game before. Seeing this mechanic for the first time left everyone deeply confused.

However, after carefully reading the system instructions, Mengtu quickly caught on. “Oh, I get it! Cards are basically equipment. The cards you pull can boost the male leads’ combat stats, and 5-star cards come with their own standalone storylines, right?”

She said excitedly, “This is great! Since we can’t progress the main story, we can just pull cards to watch more content.”

Following the system prompts, she clicked into the beginner banner and closely examined the details.

The drop rates were 88% for 3-star cards, 10% for 4-star cards, and 2% for 5-star cards, with a guaranteed 4-star card every ten pulls. The beginner banner guaranteed a 5-star card of a chosen male lead within twenty pulls, after which the banner would disappear.

A 2% drop rate meant that, on average, a player would get one 5-star card every 50 pulls. In cases of exceptionally bad luck, if no card dropped within 50 pulls, the probability would steadily increase until a hard pity forced a 5-star drop at 70 pulls.

Every single pull also rewarded a “Wishing Token.” In the shop, players could exchange 120 Wishing Tokens directly for a card, and the 5-star cards for the four male leads would rotate through the exchange shop periodically.

After understanding the rules, Mengtu praised the system. “It’s fantastic that a gacha game has a pity system! Holy crap, I suddenly remember playing Elf Kingdom. When trying to get that New Year’s limited outfit, the hair, clothes, and shoes were all split up. I had to drop several thousand bucks just to complete the set! It was a total scam!”

Her words resonated deeply with the viewers.

Games featuring luck-based draws were incredibly common on the market, especially those produced by Wings of Dream. Every holiday outfit required a lottery draw that smashed a single outfit into multiple pieces without any pity mechanic, relying entirely on pure luck.

Unlucky players sometimes had to spend a small fortune just to collect a full set. In the beginning, players might tolerate it, but over time… who wanted to keep being treated like a cash cow?

Spending thousands of dollars just to buy digital clothes that looked nice but served no functional purpose eventually alienated the player base. As more and more players abandoned those games, the developers grew even greedier. Currently, Elf Kingdom was in a state of living death, with rumors suggesting that up to 80% of its day-one players had jumped ship.

In contrast, Millennium Love had players pulling for character cards, and the gacha rules were incredibly generous compared to the competition.

Other games had a drop rate of 0.5% or 1% for rare items, whereas this game’s 2% drop rate was already quite high. Combined with the pity system and the exchange shop, even the most unlucky players knew exactly how many pulls it would take to guarantee their desired card, rather than staring into a bottomless pit of pure rng.

Mengtu rubbed her hands together and said excitedly, “The system gave us a free ten-pull to try our luck! The beginner banner guarantees a 5-star within twenty pulls and even lets us choose a male lead… Oh no, I love all four of them so much. Who should I pick?”

She wavered back and forth among the four men, unable to bear abandoning any of them. Finally, she sighed, “I won’t choose. I’ll just leave it to fate and let the system decide.”

Mengtu dropped the free ten-pull provided by the system—

A golden light flashed across her screen, instantly giving her a feeling that something amazing was about to happen.

Sure enough, after a few seconds of animation, cards began appearing one after another. There were eight 3-star cards, one 4-star card, and finally, a 5-star card bordered in shimmering gold. The card’s appearance triggered a special dynamic animation accompanied by the character’s voice.

“I am Qin Zhou of the Famous Sword Villa. Senior, please guide me!” The young swordsman leaped lightly, descending gracefully from a rooftop. He flourished his blade into a beautiful sword flower, standing on a platform with a radiant smile.

System: Congratulations on obtaining the 5-star card 【Qin Zhou · Famous in Youth】.

System: The corresponding Illusion Realm for this card has been unlocked. You may enter it at any time from your personal space.

Mengtu hastily opened her inventory and entered the Illusion Realm.

This particular realm narrated the story of a younger Qin Zhou participating in the Grand Sword Tournament.

With the holographic capsule’s features pushed to the maximum, the player became a phantom entity, traveling back in time to witness the event firsthand.

Qin Zhou had been extraordinarily gifted since childhood. He began learning swordplay at age five, defeated his senior martial brothers at twelve, and shot to fame across the martial world during the tournament at sixteen.

In the Illusion, he defeated one opponent after another.

The young swordsman had burst onto the scene, sending shockwaves through the Jianghu!

The young, celebrated Qin Zhou was full of heroic vigor and radiant spirit. The sight of him standing confidently on the tournament stage with a triumphant smile made countless players scream in adoration in the comments section.

[Holy crap! Defeating so many experts in a gauntlet match? That’s insanely cool!]

[Is this what you call a youthful prodigy?]

[Watching Qin Zhou swing his sword has completely stolen my heart, ahhh!]

[His movements are so beautiful—light, agile, carefree, and elegant!]

[I want this card so badly, sob sob sob. I’m going to pull for it right now!]

Looking at the dense wall of text filling her chat, Mengtu couldn’t help but marvel. A boy who shone this brilliantly was truly impossible to look away from.

Because the game was set in a fictional world, Qin Zhou’s persona as a “prodigious young swordsman” felt incredibly fresh. Mengtu was certain that once other female players watched the story attached to this card, they would fall even harder for him.

She couldn’t help but wonder what kinds of stories the other male leads’ cards held.

With that thought, Mengtu immediately addressed her audience, “Sisters, let’s finish looking at the features first, and then we’ll pull for the other male leads’ cards to try them out.”

There was still a flashing icon in the top right corner. Tapping into it, Mengtu found the combat trials for the four male leads.

System: The trials for the four major factions—Famous Sword Villa, Tianji Tower, Medicine King Valley, and the Nether Sect—provide materials to upgrade your cards.

System: Once a card reaches Level 30 and undergoes Awakening, it will unlock the second phase of its personal storyline.

System: Players can fight alongside the male leads in these trials. Once your intimacy level with a male lead reaches a certain threshold, you can even learn martial arts from them.

Mengtu’s eyes lit up. “We can learn martial arts? Meaning if our intimacy with Qin Zhou is high enough, he’ll teach us that sword style of his?”

She yelled, “Awesome! I want to learn it!”

The chat erupted with viewers echoing her excitement.

[This is way too fun!]

[Can I learn from Ye Qinghe? What kind of martial arts does he know?]

[I’m more interested in Situ Yu’s Gu techniques. Turning people into puppets sounds so badass!]

[What kind of martial arts does Ling Yue use? I only remember him holding a dagger.]

[Can I… learn from everyone? Asking quietly.]

Countless players were thrilled at the prospect of learning martial arts from the male leads.

However, a few players expressed concern: “For someone as uncoordinated as me, can I actually learn it?” “I just want to lie down and be a lazy fish. Sob sob, I’m not good at fighting!”

As if anticipating the players’ doubts, a system prompt popped up immediately after.

System: Of course, since you come from another world and do not know martial arts, the male leads will not force you if you do not wish to learn. They will protect you fiercely during combat.

System: Players are free to choose whether or not to learn martial arts.

Mengtu laughed. “This system is incredibly considerate. Grinding the trials grants resources to level up your cards and boost the male leads’ combat power. We can choose to learn martial arts and fight shoulder-to-shoulder with them. Sisters who don’t want to fight can just let the male leads handle the battles while they follow behind to leech experience.”

“Whether you love combat or prefer to slack off, everyone wins!”

Seeing this, the players agreed that the developers were remarkably thoughtful.

The game’s gacha system featured pity and exchanges, meaning bad luck wouldn’t prevent you from getting your favorite character; the combat system allowed players to fight if they wanted to, or let the male lead carry them if they didn’t. The developers didn’t force the players into a specific playstyle, leaving the choice entirely up to them.

The main plot was full of suspense, while the card stories fleshed out the male leads’ backgrounds, giving players a deeper understanding of their lives. The entire worldbuilding architecture was perfectly rounded.

As long as the future plot didn’t take a toxic turn, they genuinely wanted to play this game for a long time.

Marketed under the banner of a “romance game,” everyone had initially assumed it would be a simple matter of chatting, drinking tea, and watching digital movies. Who could have expected the game to possess such an astounding level of depth and polish?

Four distinct sects, four unique male leads, paired with a volatile and treacherous martial world—this romantic journey across a thousand years was thrilling and spectacular.

Yangfan Studio is genuinely sincere; they didn’t half-ass a game meant for women. This was the consensus among all the players after experiencing the game.

On the night of the public beta, the download numbers for the mobile version of Millennium Love climbed at a staggering speed. Meanwhile, a massive wave of players entered the holographic version out of curiosity. Seeing the male leads in a fully immersive environment made them infinitely more charming than on a flat phone screen.

Particularly with Ye Qinghe—the story mentioned he hailed from Medicine King Valley and carried a scent of herbs and flora. In the holographic version, players could actually catch a faint, clean fragrance radiating from him, which proved utterly intoxicating.

A massive wave of glowing reviews flooded the internet.

“Highly recommend Millennium Love! I’ve tried it, and the game design is incredibly innovative. The four male leads each have their own charm; I fall for whoever is on screen. They’re just too handsome, sisters, go buy it!”

“The daily combat system is incredibly polished. My intimacy with the male leads isn’t high enough yet, so they won’t teach me martial arts. But their fighting styles are completely unique, and the design of the four faction trials is super engaging.”

“Does anyone know how to build Ye Qinghe’s cards? I pulled one 5-star and three 4-stars, but I don’t know which one to level up first. I’m completely lost.”

“It’s only the first day of the public beta, don’t rush! Pro players will definitely put out guides soon.”

“Sisters who haven’t started yet, hurry up and download it. As the first otome romance game, the gameplay is way more fun than I imagined. I am completely obsessed right now!”

Although many players were deeply drawn to the art style and character concepts on day one, most had never played a card-raising game before and were unsure of the mechanics. Consequently, a large portion of the player base held back on spending money.

Between the 10 free pulls given by the system and another 10 delivered to the in-game mailbox, players could claim 20 free pulls right off the bat. Since the beginner banner guaranteed a 5-star within 20 pulls, every single day-one player had at least one 5-star card in their roster.

However, the 5-star cards obtainable from the beginner banner were fixed to four specific options: 【Ye Qinghe · First Disciple of Medicine King】, 【Qin Zhou · Famous in Youth】, 【Ling Yue · Raging Infernal Skies】, and 【Situ Yu · Captivating Gu】.

These four cards all detailed the male leads’ pasts.

Since the player was still unfamiliar with them at the start of the game, it wouldn’t make sense to jump straight into romantic dates. Xie Yunfan had instructed the copywriting team to roll out the card stories progressively. This way, the players would develop a profound understanding of the characters, allowing the emotional attachment to grow naturally.

The beginner banner allowed players to select their preference, and since they didn’t know much about the characters yet, most made their choice based purely on looks.

Some players selected Ling Yue’s card.

Ten years ago, a raging fire had consumed an entire estate. A young Ling Yue stood at the gates holding a dagger, the blazing firelight reflecting off his youthful face as he stared at the inferno, his eyes drowning in sorrow and despair.

This storyline forced the player to personally accompany him through the horrific night his family was slaughtered. The agony and helplessness of a boy losing his loved ones tore at the players’ heartstrings.

He knelt on the ground, silently burying the bones of his parents. He dug into the earth with such frantic intensity that his fingers bled profusely, yet he clamped his jaw shut and refused to shed a single tear.

After burying his parents, he whispered softly before the grave, “Father, Mother, I will definitely avenge you.”

The solitary silhouette of the young Ling Yue standing in the dark night left countless players weeping.

Over on Weibo, inside the Millennium Love super-topic community, players were crying their eyes out.

“Has anyone finished watching Ling Yue’s story card? Oh my god, it absolutely shattered me!”

“I am literally sobbing! I wish I could travel back in time just to give him a hug.”

“I was actually a bit annoyed when he held a dagger to my neck in the main story, but after finishing his card… ugh, my heart aches so much for Ling Yue. That’s it, I’m going to be Mrs. Ling from now on!”

“I didn’t get Ling Yue’s card. Is his story really that tragic?”

“I pulled Qin Zhou’s card. Fighting in the Grand Sword Tournament was incredibly hype and hot-blooded.”

“I got Ye Qinghe. It’s just a warm, slice-of-life daily routine in Medicine King Valley. It left my heart feeling so cozy after watching it.”

“Situ Yu is way too chaotic and wicked. Even the people from the Nether Sect actively steer clear of him, hahaha, I’m dying of laughter.”

The four cards in the beginner banner offered vastly different tones. Many players didn’t dare spend money at the start, contenting themselves with the free card from the initial 20 pulls.

But seeing the passionate discussions online, many players began to feel an itch in their hearts.

The other male leads’ stories seem incredibly interesting too. Should I pull a bit more to check them out?

Once the beginner banner vanished, it was replaced by the permanent banner.

The permanent pool included the four initial cards alongside 16 other 5-star cards. In other words, each male lead possessed a total of 5 different 5-star cards, translating to five distinct story arcs to unlock.

Unable to resist, some players quietly sneaked into the cash shop to buy a ten-pull bundle and tried their luck on the permanent banner.

Ten pulls went by… nothing but 3-star and 4-star cards. Not a single glimpse of a 5-star.

Should I top up just a little bit more?

What if the next ten-pull drops one?

Driven by this thought, several players couldn’t stop themselves from spending money.

Another ten pulls—nothing happened.

The next one will definitely have it. Keep going!

Ten pull after ten pull, until finally, around the 50th draw, a golden light erupted. The players would excitedly open the card to devour the new story.

Of course, there were also those with terrible luck who saw nothing at 50 pulls and had to wait until the 70th draw to hit hard pity.

Meanwhile, Mengtu was currently streaming her card pulls.

After studying the combat system, she summarized her findings. “For an open-minded player like me who loves every single male lead, I’ll want to max out everyone’s trials and learn the martial arts of every sect later on. That means I need to build at least 5 cards of different elements for all four men.”

She calculated the math and stated, “If we manage to pull all 20 of the 5-star cards currently in the pool and raise them, it should be more than enough!”

The stream chat flooded with messages supporting her.

[Is Sister Tu going for a 100% completed archive?]

[I’m curious, how much money does it take to collect every single card?]

[Let Bunny test the waters first, I’ll follow her lead and pull later.]

Because every 5-star card offered an independent storyline, upgrading and awakening them unlocked a second part.

Take Qin Zhou’s card from earlier: the sequence covering the Grand Sword Tournament lasted nearly ten minutes. Once she gathered enough materials to upgrade and awaken it later, she could watch the second phase.

When you added the runtimes together, a single card offered as much content as an episode of an anime! Furthermore, the writing and art direction were stellar, and the animation quality from Yangfan Studio matched the top-tier standards of premium, paid animation.

Pulling cards to watch high-quality animation—no matter how you sliced it, it felt like a bargain!

Mengtu decisively opened the shop interface. “I can’t hold back anymore, I’m topping up. Let’s see how many pulls it takes to complete the collection.”

The shop offered quite a few resource bundles, and Mengtu went on a wild buying spree.

The viewers in the chat were green with envy.

[Sister Tu is loaded, I’m so jealous.]

[First time seeing Sister Tu buy out the entire shop on day one of a public beta. I’m shocked!]

[Bunny is completely obsessed with this game, hahaha.]

Mengtu was indeed deeply hyper-focused. After purchasing all the bundles, she rubbed her hands and began summoning.

Ten pulls… nothing.

When she reached 50 pulls, she paused deliberately, but the game only gave her a 4-star.

Mengtu felt a bit deflated. “Am I going to hit hard pity?”

Exactly as she feared, the golden light finally manifested on the 70th pull.

System: Obtained 5-star card 【Qin Zhou · Sword Dance in the Plum Orchard】.

Mengtu squealed, “Ahhh, Qin Zhou! It’s our little sunshine Qin Zhou again. Let’s put this aside for now and keep pulling.”

Her luck turned around on the next round, dropping a card within 30 pulls.

System: Obtained 5-star card 【Ling Yue · Special Assignment】.

“Ahhh, our Brother Yue! Wearing black clothes and a mask, he looks so incredibly cool!”

Another 50 pulls went down, and a golden light flashed.

System: Obtained 5-star card 【Ye Qinghe · Swirling Snow Across the Skies】.

The artwork for this card was divine. It depicted a heavy winter snowfall; the white-haired Ye Qinghe held a simple bamboo umbrella, walking through the snow as if blending seamlessly into the frozen landscape.

Mengtu gushed, “An absolute masterpiece! This illustration is breathtakingly beautiful. Anyone who likes Ye Qinghe absolutely has to pull this!”

Next came another 70-pull pity, which finally yielded 【Situ Yu · Heart Gu】.

Mengtu cheered, “Awesome! Let’s keep this rhythm going, one for each male lead!”

Swept away by the thrill of the gacha, she poured hundreds of pulls into the game in the blink of an eye, and her collection of new cards grew larger and larger. She even changed her stream title to “Streamer Pulling Cards Live.”

A massive crowd of passing internet users stumbled into her stream. Seeing her pull cards continuously, they asked out of curiosity, “What game is this?”

Someone immediately answered, “The new game Millennium Love. Go play it, it’s highly addictive!”

Mengtu’s stream ranking began to climb steadily, eventually cracking the top three most popular streams on the entire platform! Many casual onlookers tuned in to watch the spectacle. As they watched, they found themselves thoroughly captivated by the gorgeous card artwork, prompting them to open their app stores and download the game themselves.

Ultimately, Mengtu did around 1,000 pulls to obtain all 20 of the available 5-star cards. Because she pulled a few duplicates, she traded them in the shop for the remaining missing pieces, successfully assembling all the 5-star cards for the four male leads.

Mengtu said excitedly, “The first-time top-up offers double value, and the shop has all sorts of discounted bundles. I spent around 4,000 yuan to collect every single card. This pricing… honestly, it’s quite reasonable. In other games, a single seasonal event can cost over a thousand bucks, let alone completing a full archive.”

She paused, offering a gentle warning, “Everyone, please spend responsibly and live within your means! If you only like one male lead, just pull for that specific character. There’s no need to collect everything at once. I can see that the daily rewards provide a lot of copper coin resources. If you save up slowly, the cost will be much lower.”

Aside from Mengtu, a massive number of players were throwing money into the game out of sheer excitement.

Someone shared their gacha history on Xiaohongshu (RED). One wealthy female player reportedly dropped over 20,000 yuan to completely max out the “duplicates/refinements” of every single card!

When you pulled duplicate cards, they could be fused together to boost attack power. Unless you were a hardcore combat meta-chaser, there was absolutely no reason to chase maximum refinements. The fact that this lady had gone to such lengths proved just how deeply she adored the four male leads.

Her post quickly gathered thousands of comments, eventually breaking past ten thousand.

“Wealthy sister, let’s be friends!”

“Sister has some serious financial power, dropping twenty thousand on a romance game!”

“The tycoon sister is basically saying: ‘Four men, not a single one of you is getting away!'”

“Full collection, maximum refinements… ugh, I’m so jealous~”

“Is this game really that fun? It’s my first time playing this genre, so I didn’t dare spend money.”

“I’m waiting for the rest of the story. If the plot doesn’t ruin itself, I’ll go pull too.”

On the first day of the public beta, Millennium Love simultaneously broke into the top ten of the top-grossing charts across both the mobile and holographic gaming platforms.

The following morning, the gaming industry was collectively shaken.

“Breaking into the top ten grossing charts on both platforms simultaneously? What is going on?”

“The revenue from day one of the public beta is conservatively estimated to be over 100 million yuan.”

“A romance game? What are they even topping up for? Are they buying digital gifts for their boyfriends in the game?”

“I heard they are pulling cards.”

“Pulling cards? Just for a few pieces of digital card art, they’re spending that much money?”

“Spending money on cosmetics or visual effects makes sense, but what’s the point of pulling cards?”

“Are these players insane? A few cards managed to rake in a hundred million?”

“Is women’s money really that easy to take?”

Competitors and industry peers oozed envy and jealousy, their remarks dripping with sour grapes. They seemed to have entirely forgotten how, just a few days ago, they had been smugly discussing how “narrow and unprofitable the female-targeted market” was.

On day one of release, revenue broke past 100 million.

Many assumed this would be the absolute peak for Millennium Love, but they had no idea that this was merely the beginning.

The next day, the male lead Qin Zhou received a massive highlight moment in the main storyline.

On his way back to the Famous Sword Villa with the player, they were ambushed and surrounded by several major sects. Because the player was the sole witness to the Qingshan Sect massacre, everyone desperate to uncover the location of the legendary sword manual wanted to drag the player away.

Without a second thought, Qin Zhou stepped in front of the player. Fighting single-handedly against a crowd, he successfully repelled every single assailant!

He looked back at the player and offered an earnest promise: “I said I would get you out of here safely, and I will not let anyone harm you.”

A massive wave of players was deeply moved by his chivalry and loyalty.

The players who had been hesitant and adopting a wait-and-see attitude the previous day suddenly became hopelessly obsessed and started pulling cards in a frenzy.

At the same time, community-driven “Strategy Groups” spontaneously formed on Weibo. These fan-made groups compiled highly detailed calculations on resource acquisition and released optimization guides for spending money.

“The copper coins earned in-game can be converted into pulls at a rate of 150 copper coins = 1 pull. We highly recommend everyone purchase the 30-yuan Monthly Card! Buying it instantly grants 300 coins, followed by 150 coins daily. That’s 4,500 copper coins a month, which equates to roughly 32 pulls, along with various materials to upgrade your cards. It’s an absolute steal!”

“Regarding the current resource dungeons, the four major faction trials reward copper coins, and the Weekend Bounty tasks just opened today. You can select one male lead to carry you through the bounties, which also rewards copper coins and upgrade resources. Factoring in these daily and weekly routines, you can easily earn 900 copper coins a week, translating to 24 pulls a month.”

“Just combining the Monthly Card with daily rewards yields 56 pulls every month. Add the monthly sign-in rewards, and you can easily amass around 60 pulls a month for free. The developers likely won’t release a new banner every single month; assuming a frequency of one new banner every two months, even under the worst possible luck, 120 pulls ensures you can exchange for the exact male lead you want in the shop.”

“In other words, sisters who only loyal-type single-push a specific male lead can have an incredible time just buying a monthly card!”

“The wealthy sisters in our strategy group have already pulled every single card, and a few of the storylines actually made them cry. The writing and art are top-tier. Sisters, feel free to dive in without fear.”

The hesitant players who hadn’t dared commit finally set their minds at ease after reading these rational, data-driven analyses.

Over the past few years, gamers had grown deeply traumatized by predatory microtransactions. As the first otome romance game on the market, many worried that if they fell in love with these four men, the game might prove too expensive to sustain, leaving them trapped in a cycle of frustration.

Now, it appeared that by saving up resources and focusing strictly on the male lead they adored, budget players could enjoy a thoroughly comfortable experience for a mere 30 yuan a month. Even if someone wanted to collect cards for multiple characters, dropping a bit of cash during holiday events combined with the shop exchange wouldn’t break the bank.

An influx of new players rushed into the game, causing sales for the “Monthly Card” in the cash shop to skyrocket!

To the industry’s absolute bewilderment, Millennium Love, which had been hovering around tenth place on the grossing charts the previous day, did not experience the typical day-two drop. Instead… it surged directly into the top five!

The second-day revenue had actually doubled compared to the first.

If day one brought in 100 million, day two was easily clearing 200 million.

A mere romance game targeting women was matching the daily revenue of a national-level hit like Wilderness Crisis during its massive New Year events!

200 million yuan in a single day?!

The traditional game developers simply could not fathom it—Have these women lost their minds?

The players merely scoffed back: A bunch of clueless male developers have absolutely no concept of the joy derived from raising a digital husband!

The emotional fulfillment provided by this game was something you could never experience by simply slaying a monster.

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